I am an Art Director working in games, films, and advertising with extensive experience in art and creative direction. My specialty is in visual development, where I collaborate with a team to create an artistic vision, then continually guide, polish and direct that vision towards a successful launch. I have significant experience in leadership roles, but equally comfortable in a hands-on, individual contributor role.

I have worked on a myriad of amazing projects throughout my career with 23 game credits and counting. I’ve been fortunate enough to serve on all sides of a studio from leading art teams on the front lines to executive level management. Through this depth of experience, I have gained a wealth of knowledge, empathy and grit for the ever-challenging development process.

I am seeking opportunities where I can collaborate with creative teams to feed my endless passion for building worlds and telling stories.
When I'm not creating artwork or shooting photography - you can find me watching/studying films, mountain biking, hiking, fishing, or hanging out with friends and family.   
My game credits are listed below and you can view my work history on LinkedIn:
Need help on a creative project?  Give me a shout here:  howdy [at] mphstudios.com
Shankstars Golf - iOS, Android
Vicious Circle --  PC (Steam)
Achievement Hunter HEIST -- Tabletop
Million Dollars, But: The Game -- Tabletop
RWBY: Grimm Eclipse -- PC, Xbox One, PlayStation 4
HALO: The Master Chief Collection -- Xbox One
Age of Booty: Tactics -- iOS
Whole Foods: Awesome Eats -- iOS
The Wizard of Oz Game -- iOS, Facebook
Marvel Avengers Initiative -- iOS
Epic Mickey -- Nintendo Wii
DC Universe Online -- PC, PlayStation 3
Guilty Party -- Nintendo Wii (cinematics)
Age of Booty -- Xbox 360
Stubbs the Zombie -- Xbox
Aeon Flux -- Xbox, PlayStation 2 (cinematics)
Heavy Metal: FAKK2 -- PC
SiN -- PC
QUAKE: Mission Pack #1 -- PC
Duke Nukem 3D -- PC (Marketing)
Shadow Warrior -- PC (Marketing) 
Terminal Velocity -- PC (Marketing)
Xenophage -- PC (Marketing)
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