Neill Glancy was the visionary Game Director behind the concept. A big idea he gestated on for decades until Disney offered him the ideal conditions to develop it further. It was a real honor to collaborate with Neill and the dev team on visual development, game design, animation, audio, etc. And because of the game's innovative gameplay mechanics, Neill and I were awarded a US patent for game design. What an exciting achievement that was!
It's a crying shame this game concept is locked away in the dusty vaults of Disney IP. Neill and I would've loved to have shared the final product with the world. It was truly something special.
Loading screen for Monsters, Inc.
Loading screen for Tarzan.
Jungle Book (game view). The game camera was zoomed in to this tiny diorama world made of paper pop-up books.
Finding Nemo (game view)
PETER PAN: Character designs
I took Chris' design of Captain Hook and made him look like a paper cutout.
I designed and painted this paper version of Sully from Monsters, Inc.
I created this 3D mockup to show my Art team what the game should look like. Notice all the beautiful imperfections - rips, creases, folds, and paper grain.
Jungle Book: Wide view of the game world showing some of the innovative "pop-up book" gameplay elements
I created this style guide to show the environment artists how the Jungle Book world would be constructed from "digital paper" cutouts.
Style Guide showing cutout shapes for the Jungle Book world.