Photogrammetry scan using Reality Capture for photo processing and mesh construction, Zbrush for cleanup, reduction and reprojection, Maya for retopology and UVs, Substance Painter for base color cleanup and roughness maps, and Marmoset for final rendering. Camera settings: Canon 18mm, ISO 200, f /5.6, 1/25 sec

Click on play icon above to see asset in Marmoset 3D viewer

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